Shade1.3.2 - App Store
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Publisher Description
Shade transforms your device into a professional node-based shader editor. Build stunning, connected shader graphs that render in real time
You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in
Once you're done, export your shader out to Unity 3D or load it straight into Codea. Use them in your games, apps, or anything you make
Put your finger on the glass and start creating
FEATURES
. Connection stacking: no need for explicit arithmetic nodes. Just plug multiple outputs into a single input. Tap to change how they're blended
. Automatic swizzling: connect anything to anything. Shade will figure it out and swizzle your connection. Tap the little circle to re-wire the logic
. Over 100 nodes for building your shaders, tap any node for help
. Live physically-based render preview
. Drag-and-drop images right into your graph
. Full keyboard support
. AR previews, including Face AR for building shaders right on your... face
. Video tutorials
Version History This fixes a bug when creating shaders in the newest version of iOS 1.3.2 11/02/2023 - Bug Fixes
- Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
- Fixed shader error in Noise 3D node when no position input is connected 1.3.1 02/19/2022 - Shade Standard is now free (as in beer)
- All standard users have been upgraded to Shade Pro free of charge
- The free trial now unlocks Shade Pro for its duration
- New Example
- Trail Effect
- New Nodes
- Screen Size - The size of the screen :O
- Engine
- Updated to Lua 5.4, improved performance and garbage collection
- GLTF added to supported preview model formats
- Interface
- Gradient editor handles touch interaction more consistently
- Swizzle connections are now easier to drag
- Experimental (Beta features)
- Drag images into the gradient editor to sample colors directly
- Transform - Arbitrary 3D vector transformations
- Time Shift - Shift time for any expression further down the graph
- Function, Input and Output nodes enabling subgraph editing (very experimental) 1.3 12/24/2021 - Custom Lighting (finally)
- Use Light Params and the new Lighting input to have direct control over all lighting in your shader
- New Example
- Toon Shading (using custom lighting)
- Triplanar (Simplified) (using new Triplanar node)
- New Nodes
- Light Params - for use with custom lighting
- Triplanar - simplified triplanar mapping in one node
- Spherical (replaced Spherical to Cartesian)
- SDF Paint
- Experimental (so much so they have no icons yet)
- Transform UV - experimental sub-network transformation shinanigans
- Buffer / Buffer Source - experimental double-buffered texture wizardry
- Exporter Plugin System
- Support for custom lighting and custom unpack normal methods
- Unity (Surface) plugin
- Added initial support for custom lighting
- Now using UnpackNormal() for normal maps
- ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
- Graph.json is now exported as well for use with ShadeUtility.cs
- Texture sampling in vertex function now uses tex2Dlod and correct parameters
- Default Unity.shader exported in .shader bundles now matches this plugin
- Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
- Misc
- The IAP is a once off forever purchase, functionally identical to a full-price app 1.2.8 01/19/2021 - Fixed the main menu UI in the library from rendering incorrectly
- Some potential crashes fixed
- Improves usability on Mac 1.2.7 11/17/2020 New Examples:
• Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths
• Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects
Performance:
• Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor)
• Reduced node-preview resolution to save memory
Bug Fixes:
• The background input for Tiler nodes no longer rotates when setting random rotation
• Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps)
Misc:
• Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial 1.2.6 10/31/2020 New Built-In Plugin:
• Map Export, export all texture maps to a folder for use in other tools and apps
Bug Fixes:
• Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
• Updated several plugins to export folders instead of bundles
• Added missing mip level parameter for texture2DLod method
• Built-in Unity exporter code generation fix related to gradient nodes
• 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly 1.2.5 10/09/2020 Bug fixes for people living on the edge 1.2.4 07/08/2020 *** Emergency Hot-fix replacing version 1.2.2 which contained a serious crash bug ***
- Perceptual Gradients
The Gradient node has been updated with more options.
It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space.
You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only) 1.2.3 06/18/2020 - Perceptual Gradients
The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only) 1.2.2 06/16/2020 Compare Node
- Compare two inputs using logical operators (less than, equal, and so on). Choose which value to send through based on the result of the comparison 1.2.1 05/06/2020 1.2 05/04/2020 1.1 04/02/2020 1.0.2 05/23/2019 1.0.1 03/16/2019 1.0 03/07/2019
About Shade
The company that develops Shade is Two Lives Left. The latest version released by its developer is 1.3.2.
To install Shade on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-06 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Shade as malware if the download link is broken.
How to install Shade on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Shade is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Shade is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.3.2
posted on 2026-10-06
Version History This fixes a bug when creating shaders in the newest version of iOS 1.3.2 11/02/2023 - Bug Fixes
- Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
- Fixed shader error in Noise 3D node when no position input is connected 1.3.1 02/19/2022 - Shade Standard is now free (as in beer)
- All standard users have been upgraded to Shade Pro free of charge
- The free trial now unlocks Shade Pro for its duration
- New Example
- Trail Effect
- New Nodes
- Screen Size - The size of the screen :O
- Engine
- Updated to Lua 5.4, improved performance and garbage collection
- GLTF added to supported preview model formats
- Interface
- Gradient editor handles touch interaction more consistently
- Swizzle connections are now easier to drag
- Experimental (Beta features)
- Drag images into the gradient editor to sample colors directly
- Transform - Arbitrary 3D vector transformations
- Time Shift - Shift time for any expression further down the graph
- Function, Input and Output nodes enabling subgraph editing (very experimental) 1.3 12/24/2021 - Custom Lighting (finally)
- Use Light Params and the new Lighting input to have direct control over all lighting in your shader
- New Example
- Toon Shading (using custom lighting)
- Triplanar (Simplified) (using new Triplanar node)
- New Nodes
- Light Params - for use with custom lighting
- Triplanar - simplified triplanar mapping in one node
- Spherical (replaced Spherical to Cartesian)
- SDF Paint
- Experimental (so much so they have no icons yet)
- Transform UV - experimental sub-network transformation shinanigans
- Buffer / Buffer Source - experimental double-buffered texture wizardry
- Exporter Plugin System
- Support for custom lighting and custom unpack normal methods
- Unity (Surface) plugin
- Added initial support for custom lighting
- Now using UnpackNormal() for normal maps
- ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
- Graph.json is now exported as well for use with ShadeUtility.cs
- Texture sampling in vertex function now uses tex2Dlod and correct parameters
- Default Unity.shader exported in .shader bundles now matches this plugin
- Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
- Misc
- The IAP is a once off forever purchase, functionally identical to a full-price app 1.2.8 01/19/2021 - Fixed the main menu UI in the library from rendering incorrectly
- Some potential crashes fixed
- Improves usability on Mac 1.2.7 11/17/2020 New Examples:
• Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths
• Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects
Performance:
• Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor)
• Reduced node-preview resolution to save memory
Bug Fixes:
• The background input for Tiler nodes no longer rotates when setting random rotation
• Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps)
Misc:
• Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial 1.2.6 10/31/2020 New Built-In Plugin:
• Map Export, export all texture maps to a folder for use in other tools and apps
Bug Fixes:
• Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
• Updated several plugins to export folders instead of bundles
• Added missing mip level parameter for texture2DLod method
• Built-in Unity exporter code generation fix related to gradient nodes
• 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly 1.2.5 10/09/2020 Bug fixes for people living on the edge 1.2.4 07/08/2020 *** Emergency Hot-fix replacing version 1.2.2 which contained a serious crash bug ***
- Perceptual Gradients
The Gradient node has been updated with more options.
It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space.
You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only) 1.2.3 06/18/2020 - Perceptual Gradients
The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only) 1.2.2 06/16/2020 Compare Node
- Compare two inputs using logical operators (less than, equal, and so on). Choose which value to send through based on the result of the comparison 1.2.1 05/06/2020 1.2 05/04/2020 1.1 04/02/2020 1.0.2 05/23/2019 1.0.1 03/16/2019 1.0 03/07/2019
version 1.3.2
posted on 2023-11-02
Nov 2, 2023
Version 1.3.2
This fixes a bug when creating shaders in the newest version of iOS
version 1.3.2
posted on 2023-11-02
This fixes a bug when creating shaders in the newest version of iOS
version 1.3.1
posted on 2022-02-19
Feb 19, 2022 Version 1.3.1
- Bug Fixes
- Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
- Fixed shader error in Noise 3D node when no position input is connected
version 1.3
posted on 2021-12-24
Dec 24, 2021 Version 1.3
- Shade Standard is now free (as in beer)
- All standard users have been upgraded to Shade Pro free of charge
- The free trial now unlocks Shade Pro for its duration
- New Example
- Trail Effect
- New Nodes
- Screen Size - The size of the screen :O
- Engine
- Updated to Lua 5.4, improved performance and garbage collection
- GLTF added to supported preview model formats
- Interface
- Gradient editor handles touch interaction more consistently
- Swizzle connections are now easier to drag
- Experimental (Beta features)
- Drag images into the gradient editor to sample colors directly
- Transform - Arbitrary 3D vector transformations
- Time Shift - Shift time for any expression further down the graph
- Function, Input and Output nodes enabling subgraph editing (very experimental)
version 1.2.8
posted on 2021-01-19
Jan 19, 2021 Version 1.2.8
- Custom Lighting (finally)
- Use Light Params and the new Lighting input to have direct control over all lighting in your shader
- New Example
- Toon Shading (using custom lighting)
- Triplanar (Simplified) (using new Triplanar node)
- New Nodes
- Light Params - for use with custom lighting
- Triplanar - simplified triplanar mapping in one node
- Spherical (replaced Spherical to Cartesian)
- SDF Paint
- Experimental (so much so they have no icons yet)
- Transform UV - experimental sub-network transformation shinanigans
- Buffer / Buffer Source - experimental double-buffered texture wizardry
- Exporter Plugin System
- Support for custom lighting and custom unpack normal methods
- Unity (Surface) plugin
- Added initial support for custom lighting
- Now using UnpackNormal() for normal maps
- ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
- Graph.json is now exported as well for use with ShadeUtility.cs
- Texture sampling in vertex function now uses tex2Dlod and correct parameters
- Default Unity.shader exported in .shader bundles now matches this plugin
- Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
- Misc
- The IAP is a once off forever purchase, functionally identical to a full-price app
version 1.2.7
posted on 2020-11-17
17 Nov 2020 Version 1.2.7
- Fixed the main menu UI in the library from rendering incorrectly
- Some potential crashes fixed
- Improves usability on Mac
version 1.2.7
posted on 2020-11-17
Nov 17, 2020 Version 1.2.7
- Fixed the main menu UI in the library from rendering incorrectly
- Some potential crashes fixed
- Improves usability on Mac
version 1.2.5
posted on 2020-10-09
Oct 9, 2020 Version 1.2.5
New Built-In Plugin:
• Map Export, export all texture maps to a folder for use in other tools and apps
Bug Fixes:
• Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
• Updated several plugins to export folders instead of bundles
• Added missing mip level parameter for texture2DLod method
• Built-in Unity exporter code generation fix related to gradient nodes
• 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly
version 1.2.4
posted on 2020-07-08
Jul 8, 2020 Version 1.2.4
Bug fixes for people living on the edge
Disclaimer
Official App Store Link
We do not host Shade on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Apple and passed their terms and conditions to be listed there. We recommend caution when installing it.
The App Store link for Shade is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.
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